Sunday 19 November 2017

Mini Guns Game - Heavy Tank Vs Ace Tank (1HKO)

Mini Guns - Version 1.0.13 Release Notes

Here's the changelog for our latest Mini Guns update. As announced previously we will do the Season Reset during the maintenance which we plan to be on Tuesday November 21st

New Faction: The Empire
- Unlock over 40 new Minis and develop new strategies with this new faction
- Play in Early Access for 2 weeks with VIP
- Full release on December 8th
- Added Emojis pack for the Empire
- Added Mission Pack #1 for the Empire

New Languages
- Mini Guns is now available in Turkish, Simplified Chinese, Japanese and Korean!

New Offers
- Exclusive offers of amazing Minis available for players once they reach Bronze rank with their factions!

Gems & Economy
- Added a new currency available from purchases and as a drop in certain packs
- Adjusted UI in the game to account for the new currency
- Changed pricing of instant upgrades, speed up and more to use gems
- Adjusted gold gains in most area of the game to be much easier to get
- Removed Crate from the pack section of the shop (still drops as a match reward)
- Added Top Secret Pack in the pack section of the shop

Minis
- All Minis shared between factions had their differences reduced by half (from 20% more/less to 10%). For example Dominion's Standard Tank's health and damage are now 110% of the Republic Tank
- Reduced travel speed of multiple projectiles to prevent unnecessary misses
- Reworked all laser damage increase (starts lower, increases slower but caps out higher)
- Increased priority on heavy vs light infantry for multiple attacks
- Sniper Base: Reduced range from 56m to 40m, reduced reload time from 3.7sec to 2.7sec
- Assault / Attack Troop: Reduced damage vs bases from 25% to 15%
- Sniper: Reduced sniper damage vs tanks from 25% to 10%
- Photon Trooper / Laser Trooper: Reduced health from 250 to 150, speed from 18/43 km/h to 14/39 km/h
- Stinger: Reduced cost from 4 to 3
- Tank Buster Cannon: Reworked attack like to behave like Tank Buster Truck, reduced cost from 5 to 4
- Bike / Motorcycle: Reduced aimtime from 0.2sec to 0.1sec, reduced spread on bullets from 5-15 to 1-10
- Machine Gun Truck / Attack Truck: Reduced aimtime from 0.2sec to 0.1sec, increased gun rotation speed, increased health from 400 to 500
- Turret Truck / Anti-Air Truck: Reduced damage vs light and heavy infantry from 75 to 50%
- Hover Truck: No longer targets planes
- Shredder: Reduced damage vs tanks from 25% to 10%
- Sonic Tank / Soundwave Tank: Increased reload from 1.3sec to 1.6sec
- Ace Tank: Increased speed from 7/28 km/h to 10/32 km/h
- Command Tank: Reduced regen from 40 health every 0.5sec to 60 health every 1sec
- Intercopter: Reduced damage vs tanks from 100% to 50%
- Glider: Reduced cost from 8 to 5, paratroopers dropped from 4 to 2, fly passes increased to 3, speed increased from 54 km/h to 75 km/h, added 30 stealth
- Bomber: Reduced health from 800 to 700
- Warthog:Increased health from 500 to 600 speed from 75 km/h to 100 km/h

Other
- Rebalanced Mission Packs cost and rewards
- Multiple optimization for iPhone X screen resolution
- Support for native Windows build on Facebook Gameroom

Bugs
- Fixed multiple iPhone X specific issues
- Fixed an issue where match results would be different from what happened during the match
- Fixed an issue with laser damage not scaling properly

More Patch
- Reduced health of shared Minis that had an AP cost reduction by an additional 10% (Such as Dominion Helicopters and Empire Tanks)
- Assault / Attack Trooper / Elite Rifleman: Reduced health from 400 to 350, increased aim time from 0.2sec to 0.3sec, increased upkeep from 4 to 6
- Commando / Grenadier: Reduced Hunting from 50 to 30
- Stinger / Missile Soldier: Increased damage from 350 to 400, reduced damage vs tanks from 75% to 50%, reduced damage vs buildings from 75% to 50%
- Tank Lady: Increased aim time from 0.2sec to 0.3sec, doesn't target helicopters anymore
- Laser Tank: Increased range from 150 to 180, increased health from 1320 to 1650
- Mammoth Tank: Reduced health from 3000 to 2500, reduced range of artillery from 200-250 to 150-200, reduced cannon damage from 500 to 400, increased upkeep from 20 to 24, removed run speed
- Drones: Reduced damage vs tanks from 50% to 25%, reduced damage vs buildings from 50% to 25% *Note that for shared Minis the base values are used

Other
Rebalanced feature pack costs
Attempted fix for match freezes
Fixed an issue where watching ads was still capped at old values server side

Wednesday 15 November 2017

Season 1 end (11/21/2017)



Season 1 is coming to an end, now its time to get your 1000 Elite Token if you haven't.

Thursday 2 November 2017

Mini Guns - Version 1.0.11 Release Notes

Here's the changelog for our latest Mini Guns update. This one is a bit smaller as we have some big things to announce fairly Soon (TM)

New VIP Features
Additional Army slots and Faction specific queues are now available to our VIP members! We are also changing from a weekly to a monthly subscription plan (players on auto-renewable subscriptions on mobile will be able to keep using current plan)

Mini Unlock Rebalance
- Many Minis have had their unlock requirements lowered to make progression faster for everyone!
- Command Base: Reduced Base level requirement from 10 to 7
- Photon Base: Reduced Tank Buster Base level requirement from 15 to 10
- Assault: Reduced Soldier level requirement from 10 to 7
- Photon Trooper: Reduced Heavy Machine Gun level requirement from 7 to 5
- APC: Reduced Turret Truck level requirement from 10 to 7
- Typhoon: Reduced Attack Helicopter level requirement from 7 to 5
- Fire Base: Reduced Standard Base level requirement from 10 to 7
- Laser Base: Reduced Anti-Vehicle Base level requirement from 15 to 10
- Attack Trooper: Reduced Infantry level requirement from 15 to 7
- Hover Truck: Reduced Anti-Air Truck level requirement from 15 to 10
- Mine Layer: Reduced Cannon Truck level requirement from 7 to 5
- Drone: Reduced Shredder level requirement from 15 to 10

UI
Match Settings are now in a sub-panel in the main HUD

Minis
- Soldier Base: Increased reload time from 4sec to 6sec
- Sniper Base: Increased aim time from 0.65sec to 0.8sec and reload time from 3sec to 3.7sec
- Heavy Machine Gun / Stationnary Gunner: Reduced cost from 3 to 2
- Mortar: Reduced cost from 3 to 2
- Assault / Attack Trooper: Increased damage from 30 to 40, health from 300 to 400
- Sniper: Increased upkeep from 8 to 12, reduced stealth from 50 to 30
- Commando: Increased gun damage from 25 to 30
- Engineer/Mechanic: Increased healing from 50 to 75
- Mecha-Soldier: Reduced cost from 6 to 5, increased missile firetime from 0.2sec to 0.4sec, increased damage from 75 to 150
- APC: Reduced upkeep from 24 to 20
- Sonic Tank / Soundwave Tank: Increased health from 1200 to 1500
- Rocket Siege Tank: Increased health from 800 to 1000, doesn't target light infantry anymore
- Transport Helicopter: Reduced upkeep from 20 to 16

Other
- Rebalanced Score values in earlier ranks (all current scores will be adjusted to new system)

Bugs
- Fixed multiple display issues
- Fixed some low-occurrence crashes