Tuesday 10 April 2018

Mini Guns - Version 1.0.18 Release Notes

New Story Mode
Enjoy 90 missions for FREE with a completely new and exciting storyline! Exclusive Minis will now be available as rewards for EVERYONE! (including previously released ones)

New Progression System
Introducing EXPERIENCE! Playing STORY and BATTLES will now grant you XP which will allow you to unlock Minis just by playing!

Complete UI Revamp
The whole game just received a new refreshing look just in time for spring!

New Feature: Challenges
Compete in Challenges to earn EXCLUSIVE rewards such as skins, Minis, Gold and Shards!

New Skins: Easter Special Ops / Easter Mine Layer / Easter Alligator Truck
Available in the Easter Challenge and the Monthly Offer!

Minis
Turret Base / Anti-Air Base / Anti-Air Fort: Reduced damage to helicopters from 100% to 75%
Mortar / Small Bertha: Reduced damage to tanks from 25% to 10%
Photon Trooper / Laser Trooper: Increased range from 130 to 140
Stinger / Missile Soldier: Reduced damage to helicopters from 100% to 75%
Howitzer / Heavy Mortar / Big Bertha: Increased aim time from 0.5 to 0.8, reduced damage to tanks from 50% to 10%, increased weight so it can't be pushed by tanks anymore
Pyroblaster / Flame Thrower: Reduced projectile lifespan from 1.5 to 1.3sec
Turret Truck / Anti-Air Truck / Mongoose Truck: Reduced damage to helicopters from 100% to 75%
A.P.C. / Kangaroo Truck: Increased fire time from 2 to 2.5, increased reload time from 8 to 10, increased upkeep from 16 to 20
Turret Tank / Anti-Air Tank: Reduced damage to helicopters from 100% to 75%
Sonic Tank / Soundwave Tank: Reduced damage to buildings from 100% to 75%
Dragon Tank: Reduced health from 1530 to 1445, reduced projectile lifespan from 2 to 1.75sec
Interceptor / Intercopter: Increased machine gun clip from 30 to 50, increased speed from 40 to 65, increased stealth from 30 to 40
Hover Truck: Reduced missile damage to helicopters from 100% to 75%

Other
Added Mirror Matches to possible online Battles
Faction Queue now available to everyone and not just VIPs
Gems were renamed to Shards / Omega Shards to fit with the new theme of the Story
Changed Sudden Death to put both bases at 1 Health

Bug Fixes
Fixed more cases of matches that appear to be won but remove score from the player
Added border protection for iPhone X when dragging units on the battlefield
Fixed an issue where Animal Pack II could not be obtained
Fixed an issue where laser units' damage would not scale properly over time
Fixed an issue where AI could deploy units past map restrictions
Fixed an issue where Alliances with all Honor Perks would not progress on the leaderboards anymore

Comment from PotatoChip
New Story Mode - Overall, I think this is a good addition to the game, it would be awesome if we can replay the mission again just for the reward (I want paratrooper and mammoth tank mission reward please). A good time sink after having all slot filled up.

New Progression System - Meh, I was hoping exp would be used to customize your minis, like you can choose to improve tank's HP, dmg, speed, attack speed etc. New progression system sounds like you will eventually unlock every single units in the game. This is going to sux really bad cause having 1000 units unlocked means getting the minis that you want is like constipation.
Suggestion - every time you open a box, allow 50% of the box content choose able by user.

Complete UI Revamp - Looks nicer, ok I think

Challenges - Its daily quest, good to have

Minis balance - Again, some people are going to be mad cause you nerf them and whats with the heavy mortar nerf.
Suggestion - Allow refund all the minis that is nerfed in cards or point and let everyone use it to buy any minis that they want.
Example - Nerf Turret Base and Turret Tank, so one would get Epic Card from Turret Base and Rare Card from Turret Tank, you can those cards to purchase any minis of the same rarity.
More Example - I would use my Epic Cards to buy Heavy Tank, (Woohoo level 50 Heavy Tank, here I come!) and my Rare Cards for Cannon Truck!!


Suggestion 2 - Tuttel and Woozy think that this suggestion would break the game, would also be great if you give 10% (or 5%) minis bonus cards for those nerfed minis, good enough not to upset players I think. Developer, please listen to me, you really need to give some sort of goodies whenever you nerf something, anything!!

Sudden Death to put both bases at 1 Health - HOLY BANANA TANK!! everyone is spamming in my discord chat right now about how bad this is (GG Empire Faction). No body like it when you work so hard pre-SD and suddenly everything you just did is crap. 99% of people dislike this!!
Suggestion - Suggest not changing it (or making it constant damage per sec) and giving half honor, half elite token to tie game.

The biggest and best update goes to - Fixed an issue where Alliances with all Honor Perks would not progress on the leaderboards anymore. Hurrah, PATCH HYPEE!!!

Extra suggestion by Woozy - double the rewards for 2vs2, this way you get 200 honor, 2 elite token for a win or 100 honor, 1 elite token for tie.

Edit: added more suggestion

Saturday 7 April 2018