Tuesday 6 February 2018

Mini Guns - Version 1.0.16 Release Notes

Hey everyone here are the changes for the next Mini Guns update! We're hoping to release it early/mid next week!

This update changes some of the core systems of the Mini Guns metagame quite drastically in order to improve the player experience! Let us know what you think in the comments!

New Skins: Cupid Blaster / Heavy Infantry / Armored Infantry
Available in the new monthly offer for a limited time starting February 13th!

Upgrade System Revamp
Upgrade recipes have been completely eliminated from the game! This means that a single Mini will only require itself to upgrade to the next level. The quantities of that Mini have been slightly increased to adjust for the new system. All currently existing Minis will be ported to the new system once the update is live.

Minis
- Turret Base / Anti-Air Base / Anti-Air Fort: Increased max spread from 30 to 35, increased damage from 25 to 30
- Mechanic / Engineer: Reduced cost from 2 to 1, reduced health from 200 to 150, increased aim time from 0.2 to 0.3, increased fire time from 0.2 to 0.3, reduced clip from 15 to 10, reduced healing from 30 to 15
- Commando / Grenadier: Grenade no longer damages buildings
- Tank Lady: Re-added the ability to move while attacking
- Turret Truck / Anti-Air Truck / Mongoose Truck: Increased damage from 125 to 150
- Tank Buster Truck / Cannon Truck / Ram Truck: Reduced max spread from 10 to 7
- Turret Tank / Anti-Air Tank: Increased damage from 25 to 30
- Rocket Siege Tank / Rocket Artillery: Increased reload time from 3.5 to 3.9 sec
- Mammoth Tank: Reduced artillery damage from 1000 to 800

Other
- Increased AP box capture time from 7 sec to 10 sec
- Increased AP box reset time from 3.5 sec to 5 sec
- Rebalanced content of the monthly offer
- Removed gold penalty for selecting matchmaking options when searching for a battle
- Changed 2v2 surrender to only make the player's base explode. Match will now only end if both player on a team surrender or lose.
- Multiple changes to tutorial and early game experience to make it smoother
- Matchmaking changes to get fairer matches in random 2v2
- Random 2v2 now gives full Team Battle Honor
- Added Top Secret and Ultimate packs as possible match rewards
- Added push notification for daily login reward
- Removed daily login reward timer reset when missing a day
- Lowered cost for speeding up with gems

Bug Fixes
- Fixed an issue where backing our from a Mini detail screen wouldn't work the first time

Saturday 3 February 2018

Mini Guns - Version 1.0.15 Release Notes

Hey everyone here are the changes for the latest Mini Guns update! We hope to be able to release it in the upcoming days!

New Skins: Chinese New Year Howitzer / Heavy Mortar / Big Bertha
Available in the new monthly offer for a limited time!

Rebalanced Stronboxes
- Increased quantity of Minis found in Strongboxes

Minis
- All Bases had their base health increased from 1200 to 1500
- Turret Base / Anti-Air Base / Anti-Air Fort: Reduced range from 275 to 250
- Photon Base / Laser Base: Increased damage scaling bonus and reduced scaling speed
- Sniper Base / Marksman Fort: Reduced aim time from 0.8 to 0.6, reduced reload time from 2.7 to 2.0
- Tank Buster Cannon / Anti-Vehicle Cannon: Reduced cost from 4 to 3
-Photon Trooper / Laser Trooper: Increased damage scaling bonus and reduced scaling speed, reduced range from 140 to 130
- Tank Lady: Doesn't target tanks anymore, will stop moving to attack
- Mecha Soldier / Power Armor: Reduced cost from 5 to 4, reduced health from 1000 to 800, reduced resistance vs infantry and heavy infantry from 75% to 50%, removed resistance vs buildings
- Paratrooper / Airborne Trooper: Added 30 stealth
- Tank / Standard Tank / Lion Tank: Increased turret rotation speed
- Rocket Siege Tank: Increased minimum range from 200 to 250
- Heavy Tank / Rhino Tank: Increased range from 100 to 120, reduced damage from 1600 to 1400
- Ace Tank: Reduced damage from 600 to 550, reduced turret rotation speed
- Laser Tank: Increased damage scaling bonus and reduced scaling speed
- Mammoth Tank: Increased artillery range from 150/300 to 200/325, increased artillery damage from 500 to 1000, increased artillery cooldown from 1sec to 2.5sec, increased cannon rotation speed, increased cannon range from 100 to 110, increased cannon damage from 400 to 500, reduced cannon spread from 2-15 to 1-7

Other
- Slightly increased base AP generation during battles
- Fire Speed added to Mini's Stats
- Spawned Mini added to Mini's Stats
- Changed Primary and Elite Objectives for Mission 5 of Republic Mission Pack #2
- Clarified Elite Objective for Mission 3 of Empire Mission Pack #1
- Changed Elite Objective for Mission 4 of Empire Mission Pack #1
- New Dominion Mission Pack (also available in the Monthly Offer)
- Rebalanced Daily Login rewards
- Changed Precision Strike Boxes to include choices like Ultimate Pack
- Slightly moved AP boxes closer to middle in Fallen City

Bug Fixes
- Fixed an issue with team battles not giving the full amount of gold for winning
- Fixed another case where winning a battle would deduct score
- Fixed multiple minor AR issues

Thursday 1 February 2018

Mini Guns - Version 1.0.14 Release Notes

Little tweaks before we leave for the holidays here!

Minis
Laser / Photon Trooper: Reworked targeting priorities (infantry is now last from first)
Transport Helicopter: Increased minimum deployment zone
Transport / Mini Tank Transporter: Increased cost from 8 to 9
Fire Bomber / Dragon Plane: Reduced maximum deployment zone (should now be unable to hit bases), reduced fire time from 0.6sec to 0.3sec

Bugs
Fixed an issue where too many replays would get flagged as "Carnage"