Saturday 30 September 2017

Mini Guns - Version 1.0.07 (3421) Release Notes

Other
- Changed from daily 50 gold win reward to 5 Gold per win (accrued over time)
- Victory Gold honor perk adjusted for new win reward changes
- Timers for packs reduced by 50%
- Upgrade time for most early level upgrades reduced
- Minimum Alliance capacity is now 20 (for already existing Alliances, this will apply when they unlock their next perk, due to how Alliance updates work -- Member capacity perks will carry over properly)
- Reward packs can now be earned immediately after the initial tutorial instead of after the alliance tutorial

Bug Fixes
- Fixed constant "Registering" bug
- Various bug fixes and improvements

Thursday 28 September 2017

Mini Guns - Version 1.0.06/1.0.07 Release Notes

Minis
- Slightly toned down running speed increase on non-deployable Heavy
- Rocket Siege Tank: Increased cost from 6 to 7
- Pyroblaster: Reduced flame projectile duration from 2sec to 1.5sec
- Intercopter: Increased machine gun range from 12m to 18m
- Drone: Reduced hp from 200 to 100

Bugs
- Fixed multiple disconnection cases
- Fixed multiple issues with initial loading
- Fixed an issue with Gift Pack cooldown going into negative numbers

Saturday 23 September 2017

Mini Guns - Version 1.0.05 Patch Notes

Match Rewards
Added a chance to get packs from the shop at the end of a battle! These packs can be opened instantly for a discounted price or be assigned to a slot to open with time!

UI
- Added 2 Extra Slots in the Main HUD to purchase with Gold
- Added information about maximum number of Minis in packs (previously would only show min+)

Minis
- Slightly toned down previous speed increase on most Minis
- Reduced AP cost of multiple light infantry back from 3 to 2
- Soldier Base: Increased spawn rate from 4.5sec to 6sec
- Assault: Increasd clip from 30 to 40, increased damage from 20 to 25
- Blaster: Reduced damage to buildings from 50% to 25%
- Turret Tank: Increased damage vs light and heavy infantry from 25% to 50%, increased damage vs tanks from 10% to 25%
- Rocket Siege Tank: Increased fire time from 0.4 sec to 0.5 sec, increased reload time from 2 sec to 3.5 sec, increased minimum range from 18m to 25m
- Attack Trooper: Increasd clip from 30 to 40, increased damage from 24 to 30
- Sniper: Increased base damage from 300 to 600, reduced damage vs everything except light and heavy infantry by 50% to compensate
- Heavy Infantry: Reduced damage to buildings from 50% to 25%
- Pyroblaster: Increased cost from 3 to 4, reduced damage to buildings from 50% to 25%
- Anti-Air Tank: Increased damage vs light and heavy infantry from 25% to 50%, increased damage vs tanks from 10% to 25%
- Drone: Reduced aim time from 0.3 sec to 0.2 sec, fire time from 0.5 sec to 0.25 sec and reload time from 0.7sec to 0.5 sec

Other
- Adjusted some SFX all over the game
- Increased Victory Gold perk bonus from 1 to 10 per level
- Reduced price of Team Battle Honor last levels

Bugs
- Fixed multiple matchmaking issues
- Fixed multiple connection issues
- Fixed multiple crashes at match start
- Fixed Strongbox random
- Fixed an issue where players couldn't complete certain Dominion Missions
- Fixed an issue where fast, small projectiles would go through small Minis (i.e. Tanks missing Infantry)
- Fixed an issue where packs would display wrong information about their content

Tuesday 12 September 2017

Mini Guns - Version 1.0.04 Patch Notes

Missions
Introduction Missions! Brand new and exciting single player content divided into mission packs. Each Faction will have 2 packs of 5 missions available with this update and we plan on adding more with future ones!
- Learn about advanced mechanics
- Defeat challenging opponents
- Follow an exciting storyline
- Get rewarded with gold and exclusive Minis

Honor Perks
- Total revamp of the Alliance Honor system. Honor is now a currency that you accumulate by winning Team Battles and can be spent by Officiers (Captain and Lieutenants) to unlock cool perks for the Alliance!

Emojis Packs
- 3 New Emojis have been added for each Faction and are now available in the Emojis Packs!

Strongbox
- Now come in different rarities up to the Epic and Legendary Strongboxes!

UI
- Reskinned the theme of the UI in the game for a lighter feel http://imgur.com/dQPcyYw
- Side buttons in the main menu are now drop down lists
- Added preview videos of Minis when you unlock a new one so you can see what they do
- Merged 1v1 and 2v2 buttons for faster queues
- Added a preview of what your teamate is playing in 2v2 so you can strategically plan your next moves
- Alliance Friendly Battle and Team Battle are now grouped under the VS tab
- Added new types of target reticles for better bombing placement
- Added different types of replays in the featured section
- Added a trait for Minis with Fly Passes (like Jet and Warthog)

Minis
Removed AP cost difference between all Republic and Dominion Minis that cost 5 or lower and replaced it with hp/dmg difference
- Drastically increased speed, run speed, aim speed and reload speed of all Minis.
- Bunkers: Increased damage from 15 to 20, reload from 4 sec to 3 sec
- Base: Increased fire time from 0.4 sec to 0.5 sec, damage from 80 to 100
- Mortar: Reduced damage vs tanks from 75 to 25%
- Assault: Reduced fire time from 0.2 sec to 0.15 sec, reduced damage from 30 to 20
- Photon Trooper: Reduced aim time from 1.5 sec to 1.2 sec
- Mechanic: Reduced damage vs buildings from 75% to 50%
- Paratrooper: Reduced damage vs light infantry from 100% to 75%, increased damage vs trucks from 75% to 100%
- Blaster: Reduced cost from 5 to 3
- Tank Buster Cannon: Increased cost from 4 to 5, increased upkeep from 12 to 15
- Howitzer: Cost reduced from 5 to 4, increased upkeep from 8 to 12, aim time reduced from 1 sec to 0.75 sec, reload time reduced from 5 sec to 3.5 sec, range increased from 18-37 to 18-43, damage increased from 500 to 600
- Tank Buster Truck: Increased range from 15m to 19m
- Hybrid Tank: Increased cost from 7 to 8
- Sonic Tank: Increased range from 23m to 25m, increased projectile lifetime from 1.2 sec to 1.5 sec
- Attack Helicopter: Increased fire time from 0.5 sec to 0.8 sec, reduced damage from 225 to 200
- Transport Helicopter: Reduced damage vs truck from 100% to 75%
- Typhoon: Increased missile fire time from 0.5 sec to 0.8 sec
- Jet: Reduced gun angle from 90 to 45, increased missile damage from 200 to 240
- Warthog: Increased gun damage from 40 to 60, reduced gun angle from 90 to 45, reduced cost from 8 to 7, increased Fly Passes to 3
- Standard Base: Increased fire time from 0.4 sec to 0.5 sec, damage from 80 to 100
- Fire Base: Increased damage from 30 to 100
- Attack Trooper: Reduced fire time from 0.2 sec to 0.15 sec, reduced damage from 36 to 24
- Laser Trooper: Reduced aim time from 1.5 sec to 1.2 sec
- Engineer: Reduced damage vs buildings from 75% to 50%
- Heavy Infantry: Reduced cost from 5 to 3
- Pyroblaster:Reduced cost from 4 to 3, increasd damage from 24 to 64, increasd projectile lifetime from 1.5 sec to 2 sec
- Heavy Mortar: Cost reduced from 5 to 4, increased upkeep from 8 to 12, aim time reduced from 1 sec to 0.75 sec, reload time reduced from 5 sec to 3.5 sec, range increased from 18-37 to 18-43, damage increased from 500 to 600
- Mecha-Soldier: Reduced hp from 1200 to 1000, removed plane targeting
- Cannon Truck: Increased range from 15m to 19m
- Dual-Tech Tank: Increased cost from 8 to 9
- Soundwave Tank: Increased range from 23m to 25m, increased projectile lifetime from 1.2 sec to 1.5 sec
- Command Tank: Increased damage from 300 to 420, reduced cost from 9 to 8
- Laser Tank: Doesn't target light infantry anymore, higher priority on buildings
- Rocket Helicopter: Increased fire time from 0.5 sec to 0.8 sec, reduced damage from 180 to 160
- Hunter: Reduced machine gun attack angle from 90 to 45, increased missile damage from 240 to 288 (after AP rebalance)

Other
- Improved matchmaking to get fairer matches
- Improved quality detection when first playing the game
- Full round of optimization for better performance on lower-end devices
- Changed the Army slots to have 4 unlocked at the beginning of a match. Slots 5 to 8 unlock 20 seconds after each other
- Rebalanced points required between leagues
- Removed pack cost and Mini quantity increase with leagues
- Changed Sudden Death so that players have 2AP + 2 per remaining bunker

Bugs
- Fixed a bug where some players had "Sharing is Caring" and "Hoarder" achievements come back all the time
- Fixed a bug where featured replays would always be shown as new
- Fixed a bug where certain featured packs had the "Open another" option
- Fixed an issue where players could select a name with special characters which could cause additional issues
- Fixed multiple issues where players where unable to load the game properly
- Fixed multiple crashes that occurred during matches
- Fixed multiple glitches with Mini animations

Friday 8 September 2017

Mini Guns - Version 1.0.03(3265) Patch Notes

Unlock System
- Minis now unlock based on a progression tree instead of being tied to a player's league. You will see the requirements for the Minis in the Armies section!

Strongbox
- The Gold Safe was removed and replaced with a Strongbox that gives you Minis. The cooldown and number of matches to play required to open the Strongbox is currently the same although the system will recieve multiple improvements with the next update as well!
- The Honor perk that increased Gold in the Gold Safe now increases the quantity of Minis in the Strongbox

Shop
- Rare packs can now appear in the featured section of the shop!
- Republic/Dominion only packs can now appear in the featured section of the shop!

Minis
- Increased deceleration on all units to make them more snappy
- Base: Reduced minimum spread from 10 to 1
- Tank Buster Base: Reduced maximum spread from 10 to 5
- Turret Base: Reduced range from 37m to 34m
- Soldier: Increased damage from 50 to 75
- Heavy Machine Gun: Cost increased from 2 to 3
- Assault: Cost increased from 2 to 3 (squad adjusted from 5 to 4)
- Special Ops: Increased gun damage from 14 to 30
- Photon Trooper: Cost increased from 2 to 3
- Blaster: Removed AoE damage falloff, damage to trucks from 50% to 100%
- Tank Buster Cannon: Reduced range from 25m to 22m
- Howitzer: Reduced deploy time from 2.5sec to 1.5sec
- Trike: Health reduced from 300 to 250, speed reduced from 60 to 50, run speed from 120 to 100
- A.P.C.: Health increased from 600 to 800
- Jet: Increased minimum range on gun from 12m to 25m, missile damage increased from 200 to 240
- Transport: Increased cost from 7 to 8
- Standard Base: Reduced minimum spread from 10 on to 1
- Anti-Vehicle Base: Reduced maximum spread from 10 to 5
- Anti-Air Base: Reduced range from 37m to 34m
- Fire Base: Increased range from 18m to 25m, damage from 20 to 30, flame duration from 2sec to 3sec
- Infantry: Increased damage from 60 to 90
- Stationary Gunner: Cost increased from 2 to 3
- Attack Trooper: Cost increased from 2 to 3 (squad adjusted from 5 to 4)
- Sniper: Cost increased from 2 to 3
- Laser Trooper: Cost increased from 2 to 3
- Heavy Infantry: Removed AoE damage falloff, damage to trucks from 50% to 100%
- Pyroblaster: Increased damage from 20 to 30, damage to buildings from 75% to 100%, flame duration from 1.5sec to 2sec
- Heavy Mortar: Reduced deploy time from 2.5sec to 1.5sec
- Mecha-Soldier: Health increased from 960 to 1200
- Sidecar: Health reduced from 300 to 250, speed reduced from 60 to 50, run speed from 120 to 100
- Hover Truck: Cost reduced from 6 to 5, health increased from 960 to 1000, speed reduced from 50 to 40, run speed reduced from 100 to 80
- Command Tank: Regeneration increased from 50/sec to 80/sec
- Missile Defense: Health reduced from 960 to 720, upkeep from 16 to 20
- Laser Tank: Cost reduced from 9 to 8, range increased from 15m to 18m
- Hunter: Increased minimum range on gun from 12m to 25m, missile damage increased from 160 to 192
- Drone: Removed plane targeting
- Mini Tank Transporter: Cost increased from 6 to 10, health increased from 400 to 500

Bugs
- Fixed multiple instances of the back button / escape not working properly
- Fixed a progression break in the tutorial with the prompt to rate the game
- Fixed a bug where players in higher leagues weren't able to open the Mega Safe
- Fixed a bug where players would get Honor in their Alliance from random 2v2
- Fixed multiple low-occurence crashes
- Fixed multiple translation issues
- Fixed an issue with Request Cooldown for VIPs
- Fixed an issue where players were able to purchase multiple special offers from the featured section of the shop (such as epic/legendary packs...)

Other
- Translated new unit names in all supported languages

Friday 1 September 2017

Mini Guns Upcoming Patch

New Feature: Random 2v2
- Random 2v2 Matchmaking is now available from the main menu! You will be matched with a random teamate and will play either versus 2 random players or 2 players from the same alliance.

New Feature: VIP
- You can now subscribe as a Mini Guns VIP and get amazing bonuses!

UI
- Revamp of the Shop UI
- Removed the Gift Pack from the Shop and replaced it with the Mega-Safe (5000 Gold Package)
- Rebalanced content and cost of most packages
- Improved the Armies UI
- Changed the upgrade system to be either Free with Time or Paid for Instant
- Added a prompt to inform players when their Supply Drop has ended

Gold Safe Rebalance
- Gold reward from gold safe increased to 250 from 50
- Gold Safe cooldown increased to 12 hours from 6
- Gold Safe now stacks up twice like the Gift Pack

Minis
- New names for all Dominion Minis!
- All Bases are now called Bases (no more HQ, Station...)
- Increased all heavy infantry base hp to 750 from 500
- Reduced all heavy infantry sprint speed to 45 from 60
- Increased all heavy infantry AP cost by 1 (adjusted squad up for squads over 12AP cost)
- Base: Damage increased to 80 from 75, Fire Time reduced to 0.4sec from 0.5sec
- Command Base (previously Command Center): Increased AP Generation to every 10sec from 12sec
- Turret Base: Increased Fire Time to 0.1 from 0.05
- Soldier: Reduced Upkeep to 2 from 4
- Commando: Increased AP cost to 3 from 2
- Turret Tank: Reduced spread to 5-35 from 10-40, Increased range to 37m from 35m
- Jet: Increased damage vs trucks to 50% from 25% and vs tanks to 75% from 25%, can now shoot missiles at the same time as it uses its machine gun
- Typhoon: Increased typhoon machine gun damage vs infantry to 100% from 50%, Increased typhoon missile damage vs tanks to 100% from 75% and base to 50% from 25%
- Standard Base (previously SI-28 Station): Damage increased to 80 from 75, Fire Time reduced to 0.4sec from 0.5sec
- Sniper Base (previously PM-23 Sniper Station): Range reduced to 56m from 62m
- Anti-Air Base (previously AA-33 Station): Increased Fire Time to 0.1 from 0.05
- Infantry (previously SI-86 Infantry): Reduced Upkeep to 2 from 4
- Anti-Air Tank (previously AA-87 Tank): Reduced spread to 5-35 from 10-40, Increased range to 37m from 35m
- Hunter (AA-54 Hunter): Increased damage vs trucks to 50% from 25% and vs tanks to 75% from 25%, can now shoot missiles at the same time as it uses its machine gun

Bugs
- Fixed a bug where certain users would crash at the beginning of a match (commonly refered to "The KatieBug" by many players)
- Fixed a bug where players where able to "Open Another" on featured offers (such as the Epic Pack)
- Fixed a bug where players could get stuck at the end of the first part of the tutorial
- Fixed a bug where health bars would be transparent on Android
- Fixed a bug with cyrillic characters not displaying properly
- Fixed a bug where certain direct attacks would sometimes miss and hit a target out of range (i.e. Sniper Base)

Other
- Added an option to skip tutorial and link to an existing game
- Added new tutorial steps