Wednesday 16 May 2018

Mini Guns - Version 1.0.20 Release Notes

Seasonal Content

Better late than never here are the new Cinco de Mayo themed skins available in challenge and package!

New VIP Features

  • 5 Free attempts for Challenges!
  • Double Mission Lives and half cooldown to regain them!
  • +20% Honor Gains

Minis

  • Bike / Motorcycle / Cheetah Bike: Removed spread from attack

Other

  • Added Achievement "Mission Expert" for missions completed
  • Missions now can be completed in any amount of time with the exceptions of the harder difficulties that have a timer objective
  • Added a prompt to notify players when a new map is unlocked in Missions
  • Added notification dots on multiple UI elements (i.e. On "VS" button in main HUD when Strongbox is ready to collect)
  • Added drop chance display for skins on boxes
  • Added new perk levels for additional Lieutenants
  • Small tweaks of the settings menu
  • Upgraded Unity version from 5.6 to Unity2017

Bug Fixes

  • Team Battle should now behave like Random 2s
  • Fixed a bug where Alliance chat cleared when closing the app
  • Fixed display issues with events on main HUD
  • Fixed an issue where AP generation would be higher on a team with 1 player down

Tuesday 15 May 2018

Potato Suggestion Fix List

I am back after leaving for 1 month, this game potential to get really big and fun. Really hope the issue below get addressed.

Fix List
1) 2vs2 is dead, 1 hour wait for a game!
Suggestion 1: Putting bot after 5-10 minute of wait. Although I don't like this idea much but its better then waiting 1 hour for nothing.
Suggestion 2: Double up the token win for 2vs2.


2) Sudden Death 1 HP!
Suggestion: Revert to old SD or change it to constant HP lost per sec.

3) Too much units unlocked, can't get what you want!
Suggestion 1: 50% of the box content can be chosen.

Suggestion 2: Same level for all units of the same rarity. (Common, Rare, Unique, Legendary Level)
Example: Common level 20 means all your common minis is level 20 for all faction.
Balance: To balance this you might have to increase cards required to upgrade by 5-20 fold and remove donation of minis completely. The good part is people will feel they are improving no matter what box they get, no more non-stop disappointment. This way you can freely nerf/ buff units you want and people will not be as sad as right now!

4) Sand banging!
Suggestion: giving 0.5 Token for Gold League, 1 Token for Diamond League and 1.5 Token for Elite League. This way people will have more incentives of going to Gold League and Diamond League. As of game right now Diamond League is just food for Elite League. Every smart people will stay at Gold League.

5) Tie game! (Yeah, I used up all my energy to defend against WaterHound and the reward is nothing)
Suggestion: giving half token and half honor for tie game.

6) p2w opponent!
Suggestion: For fighting opponent that have higher score/ higher mini levels, give 25% honor/ token for lose.

7) 2vs2 AP intentionally buff?
   a) 20 AP/min for having base
   b) 18 AP/min if you lost your base
   c) 27 AP/min if your partner lost base
Yes, you read it right, if your partner lost his base, you get extra 7AP/min and your partner only lost 2AP/min.
conclusion: game broken. plz fix.

8) Bot? No way, I beat you with my awesome crazy BB skill.
Suggestion: Please put Bot behind of player name, I received so many pm saying I sux like BBQ even-though I quit for a month already.

9) Having 3 faction is fun, really?
I like it when you have 3 faction, but I don't like it when most unit are identical and we have to upgrade so many times.
Suggestion: Add more faction units and allow us to truly only use 1 faction (units from boxes only give the faction you choose). Again, if you do this please stop the unit balancing madness.


10) Crate, crate, crate, crate, crate, crate really?
I don't get it why you guys have to replace the discard button to "wait" for loot box.
Suggestion: Add back discard button and maintain the "wait".


Suggestion List
Things that I would really hope for in future, but a lot of you already know that I am going to Bless Online in 3 weeks time so the changes might not be in time for me but still its a good list!

1) Co-op Mission
You wanna make mission, sure. Make it Co-op mission please 2 player, 3 player or even 4 players. Playing alone is so boring.

2) 3vs3 mode, 1vs1vs1 mode, 2vs2vs2 mode
This is fun mode for future when there is 10,000 online players, pretty sure it will not work now and will kill the game.

3) Mixed Faction
Please make mixed faction, we want to have 1000 different strategy and combo. Heavy Tank + Mammoth Tank Combo. Owning, Ultra Kill, BB Kill.

4) Random Map
More map and make map randomly selected for each fight.

5) Boss Fight
You can call it guild raid if you want, basically just wanna have fun with 2-10 friends fighting big boss, its fun and just fun!!

Please leave a comment if you like/dislike or anything else that need to be fixed.

Friday 11 May 2018

Mini Guns - Version 1.0.19 Release Notes

Minis

  • Flame Base: Reduced aim time from 0.25 to 0.2 sec, increased range from 200 to 220
  • Turret Base / Anti-Air Base / Anti-Air Fort: Increased damage from 30 to 40
  • Assault / Attack Trooper / Elite Rifleman: Reduced damage versus trucks from 100% to 75%, reduced speed/run speed from 55/120 to 40/100
  • Sniper / Marksman: Increased damage from 500 to 800
  • Stinger / Missile Soldier: Increased damage versus tanks from 25% to 50%
  • Blaster / Heavy Infantry / Armored Infantry: Increased health from 700 to 800
  • Mecha Soldier / Power Armor: Increased health from 800 to 900
  • Tank Buster Cannon / Anti-Vehicle Cannon: Reduced reload time from 1.3 to 1.2 sec, increased damage from 500 to 600
  • Tank Buster Truck / Anti-Vehicle Truck / Ram Truck: Increased aim time from 0.2 to 0.5 sec, reduced damage from 600 to 550
  • Trike / Sidecar / Siamese Bike: Reduced aim time from 0.2 to 0.1 sec
  • Siege Tank / Artillery / Giraffe Tank: Reduced reload time from 3.3 to 3 sec
  • Rocket Siege Tank / Rocket Artillery / Cobra Tank: Reduced reload time from 3.9 to 3.4 sec
  • Hybrid Tank / Dual-Tech Tank / Fox Tank: Increased cannon range from 100 to 105, increased cannon damage from 300 to 350, reduced turret spread from 10-40 to 5-35
  • Interceptor / Intercopter: Removed plane targeting
  • Bomber / Pelican Plane: Increased damage to helicopters and plane from 50% to 100%

Other

  • Rebalanced multiple story missions to make them easier on "Easy" difficulty
  • Changed story mission difficulty toggling to be a global toggle
  • Added animation to display when losing a life when failing a story mission
  • Added progress bar for story missions stars
  • Added progress bar for next faction unlock
  • Added redeem code button in the settings
  • Added visual feedback when purchasing certain packages
  • Added last chance prompt for timed packages
  • Added speed up option for upgrades/pack opening to remove time by watching an ad on supported platforms
  • Multiple UI adjustments and minor visual tweaks

Bug Fixes

  • Fixed Gift Packages being layered incorrectly in the main HUB
  • Fixed multiple alignement issues in the edit army screen
  • Fixed player's experience not displaying properly in the player info screen
  • Fixed level 50 players information not displaying properly
  • Fixed an issue with vibrations not playing properly
  • Fixed an issue where bases' skins were not showing in story missions
  • Fixed an issue where the Standard Base was showing in the army editor when a skin is equipped
  • Fixed an issue where the base's health bar wasn't fillng properly when healed in Empire mission 2-4
  • Fixed an issue with health bars sometimes not depleting after the first hit taken
  • Fixed multiple low occurency crashes
  • Fixed multiple display issues with Simplified Chinese, Japanese and Korean