Saturday 28 October 2017

Mini Guns - Version 1.0.10 Release Notes

New Feature: Revenge
Get back at the commander you almost beat and have the chance of winning additional gold!

New Feature: Seasons
Win battles in the Elite League to gain Elite tokens and claim the ultimate prize!

UI
Revamped and added extra Leaderboards (Score / Elite Tokens / Honor, all current season and all time)

Minis
- Turret Base: Reduced spread from 5-35 to 5-30, reduced aim time from 0.65 sec to 0.3 sec, reduced fire time from 0.1 sec to 0.05 sec, increased turret rotation speed
- Soldier: Increased reload time from 0.5 sec to 0.8 sec, decreased damage vs buildings from 50% to 25%
- Assault: Reduced spread from 5 to 5-15, increased base damage from 25 to 30 (20%)
- Commando: Reduced gun spread from 20 to 5-15
- Special Ops: Increased gun base damage from 30 to 45 (50%) , removed gun spread, prioritizes throwing bomb first and shouldn't throw more than 1 anymore, increased move/run speed from 18/43 to 21/54
- Paratrooper: Doubled falling speed, increased damage from 35 to 50 (43%) , increased clip from 20 to 30, doesn't target tanks anymore
- Turret Truck: Reduced aim time from 0.5 sec to 0.3 sec, increased reload time from 1.6 sec to 1.7 sec, increased turret rotation speed
- Bike: Reduced spread from 15 to 5-15
- Tank Buster Truck: Reduced health from 500 to 400 (-20%) , reduced damage from 600 to 500 (-17%) , removed radius on attack damage, reworked target priorities, reduced damage vs bases from 50% to 25%
- Trike: Increased move/run speed from 28/54 to 39/61
- Turret Tank: Reduced spread from 5-35 to 5-30, reduced aim time from 0.6 sec to 0.3 sec, increased reload time from 2 sec to 2.2 sec, increased turret rotation speed
- Ace Tank: Removed spread, increased damage from 500 to 600 (20%) , increased damage to infantry from 50% to 100%
- Attack Helicopter: Reduced fire time from 0.8 sec to 0.7 sec
- Stealth Bomber: Explosion no longer has damage falloff from center, increased speed from 90 to 111
- Anti-Air Base: Reduced spread from 5-35 to 5-30, reduced aim time from 0.65 sec to 0.3 sec, reduced fire time from 0.1 sec to 0.05 sec, increased turret rotation speed
- Infantry: Increased reload time from 0.5 sec to 0.8 sec, decreased damage vs buildings from 50% to 25%
- Attack Trooper: Reduced spread from 5 to 5-15, increased damage from 30 to 36 (20%)
- Anti-Air Truck: Reduced aim time from 0.5 sec to 0.3 sec, increased reload time from 1.6 sec to 1.7 sec, increased turret rotation speed
- Motorcycle: Reduced spread from 15 to 5-15
- Cannon Truck: Reduced health from 400 to 320 (-20%) , reduced damage from 720 to 600 (-17%) , removed radius on attack damage, reworked target priorities, reduced damage vs bases from 50% to 25%
- Sidecar: Increased move/run speed from 28/54 to 39/61
- Shredder: Increased health from 1200 to 1440 (20%) , reduced cost from 8 to 7, reduced reload time from 3.9 sec to 3 sec
- Heavy Tank: Increased health from 2160 to 3600, removed run speed
- Anti-Air Tank: Reduced spread from 5-35 to 5-30, reduced aim time from 0.6 sec to 0.3 sec, increased reload time from 2 sec to 2.2 sec, increased turret rotation speed
- Rocket Copter: Reduced fire time from 0.8 sec to 0.7 sec
- Bomb Balloon: Reduced damage vs tanks from 100% to 75%
- Fire Bomber: Increased speed from 64 to 68
- Doomsky: Explosion no longer has damage falloff from center, increased speed from 90 to 111

Other
- Improved AI behavior
- Added some time-limited decorations on the Forest for Halloween (visible from Oct 26th to Nov 1st)
- Added Linking option in Settings Menu on Kongregate
- Added Map Selection in Friendly Battles
- Change Ranking system so that a user cannot drop out of a Major rank anymore
- Rebalanced Honor costs for Honor Capacity and Member Capacity Alliance Perks

Bugs
- Fixed multiple minor crashes
- Fixed multiple minor visual UI bugs
- Adjusted multiple Mini animations with new timings
- Fixed an issue where the deploy line would sometimes get stuck in the environment
- Fixed multiple Steam Beta specific issues (mostly display)
- Fixed a bug where Stationary Minis range indicator was imprecise (mostly noticeable when deploying a Bomb Balloon over an enemy base)
- Optimization of in-game data so it's lighter on memory usage
- Fixed an issue with Strongbox sometimes getting stuck in "Ready to Open"

10-26-2017 Hotfix Changelog
- Increased Howitzer/Heavy Mortar minimum range from 18 to 31m
- Increased Recon Tank / Mini Tank reload time from 0.5sec to 1sec
- Re-added really small blast radius to Tank Buster Truck / Cannon Truck to attempt to fix the accuracy bug
- Fixed an issue where emojis would disappear from HUD during matches
- Fixed a crash when purchasing new emojis from Faction Detail screen

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