Friday 11 May 2018

Mini Guns - Version 1.0.19 Release Notes

Minis

  • Flame Base: Reduced aim time from 0.25 to 0.2 sec, increased range from 200 to 220
  • Turret Base / Anti-Air Base / Anti-Air Fort: Increased damage from 30 to 40
  • Assault / Attack Trooper / Elite Rifleman: Reduced damage versus trucks from 100% to 75%, reduced speed/run speed from 55/120 to 40/100
  • Sniper / Marksman: Increased damage from 500 to 800
  • Stinger / Missile Soldier: Increased damage versus tanks from 25% to 50%
  • Blaster / Heavy Infantry / Armored Infantry: Increased health from 700 to 800
  • Mecha Soldier / Power Armor: Increased health from 800 to 900
  • Tank Buster Cannon / Anti-Vehicle Cannon: Reduced reload time from 1.3 to 1.2 sec, increased damage from 500 to 600
  • Tank Buster Truck / Anti-Vehicle Truck / Ram Truck: Increased aim time from 0.2 to 0.5 sec, reduced damage from 600 to 550
  • Trike / Sidecar / Siamese Bike: Reduced aim time from 0.2 to 0.1 sec
  • Siege Tank / Artillery / Giraffe Tank: Reduced reload time from 3.3 to 3 sec
  • Rocket Siege Tank / Rocket Artillery / Cobra Tank: Reduced reload time from 3.9 to 3.4 sec
  • Hybrid Tank / Dual-Tech Tank / Fox Tank: Increased cannon range from 100 to 105, increased cannon damage from 300 to 350, reduced turret spread from 10-40 to 5-35
  • Interceptor / Intercopter: Removed plane targeting
  • Bomber / Pelican Plane: Increased damage to helicopters and plane from 50% to 100%

Other

  • Rebalanced multiple story missions to make them easier on "Easy" difficulty
  • Changed story mission difficulty toggling to be a global toggle
  • Added animation to display when losing a life when failing a story mission
  • Added progress bar for story missions stars
  • Added progress bar for next faction unlock
  • Added redeem code button in the settings
  • Added visual feedback when purchasing certain packages
  • Added last chance prompt for timed packages
  • Added speed up option for upgrades/pack opening to remove time by watching an ad on supported platforms
  • Multiple UI adjustments and minor visual tweaks

Bug Fixes

  • Fixed Gift Packages being layered incorrectly in the main HUB
  • Fixed multiple alignement issues in the edit army screen
  • Fixed player's experience not displaying properly in the player info screen
  • Fixed level 50 players information not displaying properly
  • Fixed an issue with vibrations not playing properly
  • Fixed an issue where bases' skins were not showing in story missions
  • Fixed an issue where the Standard Base was showing in the army editor when a skin is equipped
  • Fixed an issue where the base's health bar wasn't fillng properly when healed in Empire mission 2-4
  • Fixed an issue with health bars sometimes not depleting after the first hit taken
  • Fixed multiple low occurency crashes
  • Fixed multiple display issues with Simplified Chinese, Japanese and Korean

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