Monday, 1 April 2019

Mini Guns - Win Free VIP! Monthly



How to Win VIP!
All you need to do is subscribe and you have a chance to win free VIP!, be sure to check your PM as you might be the lucky one.

Monday, 1 October 2018

Busy Farming

Sorry guys, don't have time to update cause too busy grinding token. But the latest 3vs3 Mixed Faction patch is awesome. Just not happy with some minor nerf like Turret Tank and Tempest.

Wednesday, 16 May 2018

Mini Guns - Version 1.0.20 Release Notes

Seasonal Content

Better late than never here are the new Cinco de Mayo themed skins available in challenge and package!

New VIP Features

  • 5 Free attempts for Challenges!
  • Double Mission Lives and half cooldown to regain them!
  • +20% Honor Gains

Minis

  • Bike / Motorcycle / Cheetah Bike: Removed spread from attack

Other

  • Added Achievement "Mission Expert" for missions completed
  • Missions now can be completed in any amount of time with the exceptions of the harder difficulties that have a timer objective
  • Added a prompt to notify players when a new map is unlocked in Missions
  • Added notification dots on multiple UI elements (i.e. On "VS" button in main HUD when Strongbox is ready to collect)
  • Added drop chance display for skins on boxes
  • Added new perk levels for additional Lieutenants
  • Small tweaks of the settings menu
  • Upgraded Unity version from 5.6 to Unity2017

Bug Fixes

  • Team Battle should now behave like Random 2s
  • Fixed a bug where Alliance chat cleared when closing the app
  • Fixed display issues with events on main HUD
  • Fixed an issue where AP generation would be higher on a team with 1 player down

Tuesday, 15 May 2018

Potato Suggestion Fix List

I am back after leaving for 1 month, this game potential to get really big and fun. Really hope the issue below get addressed.

Fix List
1) 2vs2 is dead, 1 hour wait for a game!
Suggestion 1: Putting bot after 5-10 minute of wait. Although I don't like this idea much but its better then waiting 1 hour for nothing.
Suggestion 2: Double up the token win for 2vs2.


2) Sudden Death 1 HP!
Suggestion: Revert to old SD or change it to constant HP lost per sec.

3) Too much units unlocked, can't get what you want!
Suggestion 1: 50% of the box content can be chosen.

Suggestion 2: Same level for all units of the same rarity. (Common, Rare, Unique, Legendary Level)
Example: Common level 20 means all your common minis is level 20 for all faction.
Balance: To balance this you might have to increase cards required to upgrade by 5-20 fold and remove donation of minis completely. The good part is people will feel they are improving no matter what box they get, no more non-stop disappointment. This way you can freely nerf/ buff units you want and people will not be as sad as right now!

4) Sand banging!
Suggestion: giving 0.5 Token for Gold League, 1 Token for Diamond League and 1.5 Token for Elite League. This way people will have more incentives of going to Gold League and Diamond League. As of game right now Diamond League is just food for Elite League. Every smart people will stay at Gold League.

5) Tie game! (Yeah, I used up all my energy to defend against WaterHound and the reward is nothing)
Suggestion: giving half token and half honor for tie game.

6) p2w opponent!
Suggestion: For fighting opponent that have higher score/ higher mini levels, give 25% honor/ token for lose.

7) 2vs2 AP intentionally buff?
   a) 20 AP/min for having base
   b) 18 AP/min if you lost your base
   c) 27 AP/min if your partner lost base
Yes, you read it right, if your partner lost his base, you get extra 7AP/min and your partner only lost 2AP/min.
conclusion: game broken. plz fix.

8) Bot? No way, I beat you with my awesome crazy BB skill.
Suggestion: Please put Bot behind of player name, I received so many pm saying I sux like BBQ even-though I quit for a month already.

9) Having 3 faction is fun, really?
I like it when you have 3 faction, but I don't like it when most unit are identical and we have to upgrade so many times.
Suggestion: Add more faction units and allow us to truly only use 1 faction (units from boxes only give the faction you choose). Again, if you do this please stop the unit balancing madness.


10) Crate, crate, crate, crate, crate, crate really?
I don't get it why you guys have to replace the discard button to "wait" for loot box.
Suggestion: Add back discard button and maintain the "wait".


Suggestion List
Things that I would really hope for in future, but a lot of you already know that I am going to Bless Online in 3 weeks time so the changes might not be in time for me but still its a good list!

1) Co-op Mission
You wanna make mission, sure. Make it Co-op mission please 2 player, 3 player or even 4 players. Playing alone is so boring.

2) 3vs3 mode, 1vs1vs1 mode, 2vs2vs2 mode
This is fun mode for future when there is 10,000 online players, pretty sure it will not work now and will kill the game.

3) Mixed Faction
Please make mixed faction, we want to have 1000 different strategy and combo. Heavy Tank + Mammoth Tank Combo. Owning, Ultra Kill, BB Kill.

4) Random Map
More map and make map randomly selected for each fight.

5) Boss Fight
You can call it guild raid if you want, basically just wanna have fun with 2-10 friends fighting big boss, its fun and just fun!!

Please leave a comment if you like/dislike or anything else that need to be fixed.

Friday, 11 May 2018

Mini Guns - Version 1.0.19 Release Notes

Minis

  • Flame Base: Reduced aim time from 0.25 to 0.2 sec, increased range from 200 to 220
  • Turret Base / Anti-Air Base / Anti-Air Fort: Increased damage from 30 to 40
  • Assault / Attack Trooper / Elite Rifleman: Reduced damage versus trucks from 100% to 75%, reduced speed/run speed from 55/120 to 40/100
  • Sniper / Marksman: Increased damage from 500 to 800
  • Stinger / Missile Soldier: Increased damage versus tanks from 25% to 50%
  • Blaster / Heavy Infantry / Armored Infantry: Increased health from 700 to 800
  • Mecha Soldier / Power Armor: Increased health from 800 to 900
  • Tank Buster Cannon / Anti-Vehicle Cannon: Reduced reload time from 1.3 to 1.2 sec, increased damage from 500 to 600
  • Tank Buster Truck / Anti-Vehicle Truck / Ram Truck: Increased aim time from 0.2 to 0.5 sec, reduced damage from 600 to 550
  • Trike / Sidecar / Siamese Bike: Reduced aim time from 0.2 to 0.1 sec
  • Siege Tank / Artillery / Giraffe Tank: Reduced reload time from 3.3 to 3 sec
  • Rocket Siege Tank / Rocket Artillery / Cobra Tank: Reduced reload time from 3.9 to 3.4 sec
  • Hybrid Tank / Dual-Tech Tank / Fox Tank: Increased cannon range from 100 to 105, increased cannon damage from 300 to 350, reduced turret spread from 10-40 to 5-35
  • Interceptor / Intercopter: Removed plane targeting
  • Bomber / Pelican Plane: Increased damage to helicopters and plane from 50% to 100%

Other

  • Rebalanced multiple story missions to make them easier on "Easy" difficulty
  • Changed story mission difficulty toggling to be a global toggle
  • Added animation to display when losing a life when failing a story mission
  • Added progress bar for story missions stars
  • Added progress bar for next faction unlock
  • Added redeem code button in the settings
  • Added visual feedback when purchasing certain packages
  • Added last chance prompt for timed packages
  • Added speed up option for upgrades/pack opening to remove time by watching an ad on supported platforms
  • Multiple UI adjustments and minor visual tweaks

Bug Fixes

  • Fixed Gift Packages being layered incorrectly in the main HUB
  • Fixed multiple alignement issues in the edit army screen
  • Fixed player's experience not displaying properly in the player info screen
  • Fixed level 50 players information not displaying properly
  • Fixed an issue with vibrations not playing properly
  • Fixed an issue where bases' skins were not showing in story missions
  • Fixed an issue where the Standard Base was showing in the army editor when a skin is equipped
  • Fixed an issue where the base's health bar wasn't fillng properly when healed in Empire mission 2-4
  • Fixed an issue with health bars sometimes not depleting after the first hit taken
  • Fixed multiple low occurency crashes
  • Fixed multiple display issues with Simplified Chinese, Japanese and Korean

Tuesday, 10 April 2018

Mini Guns - Version 1.0.18 Release Notes

New Story Mode
Enjoy 90 missions for FREE with a completely new and exciting storyline! Exclusive Minis will now be available as rewards for EVERYONE! (including previously released ones)

New Progression System
Introducing EXPERIENCE! Playing STORY and BATTLES will now grant you XP which will allow you to unlock Minis just by playing!

Complete UI Revamp
The whole game just received a new refreshing look just in time for spring!

New Feature: Challenges
Compete in Challenges to earn EXCLUSIVE rewards such as skins, Minis, Gold and Shards!

New Skins: Easter Special Ops / Easter Mine Layer / Easter Alligator Truck
Available in the Easter Challenge and the Monthly Offer!

Minis
Turret Base / Anti-Air Base / Anti-Air Fort: Reduced damage to helicopters from 100% to 75%
Mortar / Small Bertha: Reduced damage to tanks from 25% to 10%
Photon Trooper / Laser Trooper: Increased range from 130 to 140
Stinger / Missile Soldier: Reduced damage to helicopters from 100% to 75%
Howitzer / Heavy Mortar / Big Bertha: Increased aim time from 0.5 to 0.8, reduced damage to tanks from 50% to 10%, increased weight so it can't be pushed by tanks anymore
Pyroblaster / Flame Thrower: Reduced projectile lifespan from 1.5 to 1.3sec
Turret Truck / Anti-Air Truck / Mongoose Truck: Reduced damage to helicopters from 100% to 75%
A.P.C. / Kangaroo Truck: Increased fire time from 2 to 2.5, increased reload time from 8 to 10, increased upkeep from 16 to 20
Turret Tank / Anti-Air Tank: Reduced damage to helicopters from 100% to 75%
Sonic Tank / Soundwave Tank: Reduced damage to buildings from 100% to 75%
Dragon Tank: Reduced health from 1530 to 1445, reduced projectile lifespan from 2 to 1.75sec
Interceptor / Intercopter: Increased machine gun clip from 30 to 50, increased speed from 40 to 65, increased stealth from 30 to 40
Hover Truck: Reduced missile damage to helicopters from 100% to 75%

Other
Added Mirror Matches to possible online Battles
Faction Queue now available to everyone and not just VIPs
Gems were renamed to Shards / Omega Shards to fit with the new theme of the Story
Changed Sudden Death to put both bases at 1 Health

Bug Fixes
Fixed more cases of matches that appear to be won but remove score from the player
Added border protection for iPhone X when dragging units on the battlefield
Fixed an issue where Animal Pack II could not be obtained
Fixed an issue where laser units' damage would not scale properly over time
Fixed an issue where AI could deploy units past map restrictions
Fixed an issue where Alliances with all Honor Perks would not progress on the leaderboards anymore

Comment from PotatoChip
New Story Mode - Overall, I think this is a good addition to the game, it would be awesome if we can replay the mission again just for the reward (I want paratrooper and mammoth tank mission reward please). A good time sink after having all slot filled up.

New Progression System - Meh, I was hoping exp would be used to customize your minis, like you can choose to improve tank's HP, dmg, speed, attack speed etc. New progression system sounds like you will eventually unlock every single units in the game. This is going to sux really bad cause having 1000 units unlocked means getting the minis that you want is like constipation.
Suggestion - every time you open a box, allow 50% of the box content choose able by user.

Complete UI Revamp - Looks nicer, ok I think

Challenges - Its daily quest, good to have

Minis balance - Again, some people are going to be mad cause you nerf them and whats with the heavy mortar nerf.
Suggestion - Allow refund all the minis that is nerfed in cards or point and let everyone use it to buy any minis that they want.
Example - Nerf Turret Base and Turret Tank, so one would get Epic Card from Turret Base and Rare Card from Turret Tank, you can those cards to purchase any minis of the same rarity.
More Example - I would use my Epic Cards to buy Heavy Tank, (Woohoo level 50 Heavy Tank, here I come!) and my Rare Cards for Cannon Truck!!


Suggestion 2 - Tuttel and Woozy think that this suggestion would break the game, would also be great if you give 10% (or 5%) minis bonus cards for those nerfed minis, good enough not to upset players I think. Developer, please listen to me, you really need to give some sort of goodies whenever you nerf something, anything!!

Sudden Death to put both bases at 1 Health - HOLY BANANA TANK!! everyone is spamming in my discord chat right now about how bad this is (GG Empire Faction). No body like it when you work so hard pre-SD and suddenly everything you just did is crap. 99% of people dislike this!!
Suggestion - Suggest not changing it (or making it constant damage per sec) and giving half honor, half elite token to tie game.

The biggest and best update goes to - Fixed an issue where Alliances with all Honor Perks would not progress on the leaderboards anymore. Hurrah, PATCH HYPEE!!!

Extra suggestion by Woozy - double the rewards for 2vs2, this way you get 200 honor, 2 elite token for a win or 100 honor, 1 elite token for tie.

Edit: added more suggestion

Saturday, 7 April 2018

Thursday, 15 March 2018

New update is coming sooooooooooooooon


New minis, new adventure, new quest, 3vs3 mode, 1vs1vs1 mode, 2vs2vs2 mode, mixed faction, random map and also boss fight confirmed!!!! (Ps: not confirmed)

Saturday, 3 March 2018

Mini Guns - Version 1.0.17 Release Notes

Hey everyone! Here are the patch notes for the latest update! Most of the work done for this update has been to help optimize our servers and reduce the lag that some of you guys have been experiencing. That being said we have some AMAZING changes coming up in the next few months that the team can't wait to share with you guys. Make sure to check out the subreddit and our different social media for the announcements!

Mini
- Increased Empire Infantry, Trucks, Helicopter and Plane Health difference from 10% to 15%
- Decreased Empire Tanks Health difference from -20% to -15%
- Base / Standard Base / Fort: Increased damage from 100 to 120
- Soldier / Infantry / Rifleman: Increased damage from 65 to 70
- Rocket Launcher / Anti-Vehicle Infantry / Rocket Soldier: Increased damage from 200 to 300, reduced damage vs infantry from 50 to 35, reduced damage vs helicopters from 75 to 50, reduced damage vs base from 50 to 35
- Mortar / Small Bertha: Reduced fire time from 0.6 to 0.4, increased max range from 250 to 300
- Heavy Machine Gun / Stationary Gunner / Tripod Gunner: Increased damage from 20 to 30, reduced damage vs trucks from 50 to 25, reduced damage vs base from 25 to 10, increased truck targeting priority
- Commando / Grenadier: Increased grenade min range from 100 to 125, reduced radius from 45 to 30
- Photon Trooper / Laser Trooper: Increased base targeting priority
- Combat Medic: Reduced health from 165 to 110, reduced damage from 27 to 23
- Paratrooper / Airborne Trooper: Increased range from 100 to 120, damage from 50 to 60, reduced damage vs tanks from 50 to 25, increased truck targeting priority
- Blaster / Heavy Infantry / Armored Infantry: Increased damage from 250 to 350
- Pyroblaster / Flame Thrower: Now targets trucks over infantry
- Tank Lady: Now targets trucks over infantry
- Bike / Motorcycle / Cheetah Bike: Increased damage from 30 to 35
- Hover Truck: Reduced run speed from 110 to 90, removed spread from cannon, increased cannon damage from 250 to 500, added 15 radius to cannon, no longer targets tanks with cannon, increased reload time from 0.7 to 1.3 with cannon, cost reduced from 5 to 4
- Mine Layer / Alligator Truck: Increased mine damage from 400 to 600
- Siege Tank / Artillery Tank / Giraffe Tank: Now prioritizes Buildings -> Tanks -> Trucks -> Heavy -> Infantry
- Sonic Tank / Soundwave Tank: Now prioritizes Buildings -> Tanks -> Trucks -> Heavy -> Infantry
- Missile Defense / S.A.M.: Reduced deploy time from 2.5 to 1.5, AP cost reduced by 1
- Dragon Tank: Increased health from 960 to 1530
- Mammoth Tank: No longer targets light infantry with standard cannon
- Bomb Balloon / Hovering Balloon: Now targets trucks over tanks
- Interceptor / Intercopter: Increased machine gun damage from 25 to 30, machine guns now targets planes, increased missile damage from 100 to 110, no longer targets infantry with missiles
Jet / Hunter: Now prioritizes trucks over tanks with missiles, prioritizes trucks over infantry with machine gun
- Transport / Mini Tank Transporter: Increased health from 500 to 1000

Tuesday, 6 February 2018

Mini Guns - Version 1.0.16 Release Notes

Hey everyone here are the changes for the next Mini Guns update! We're hoping to release it early/mid next week!

This update changes some of the core systems of the Mini Guns metagame quite drastically in order to improve the player experience! Let us know what you think in the comments!

New Skins: Cupid Blaster / Heavy Infantry / Armored Infantry
Available in the new monthly offer for a limited time starting February 13th!

Upgrade System Revamp
Upgrade recipes have been completely eliminated from the game! This means that a single Mini will only require itself to upgrade to the next level. The quantities of that Mini have been slightly increased to adjust for the new system. All currently existing Minis will be ported to the new system once the update is live.

Minis
- Turret Base / Anti-Air Base / Anti-Air Fort: Increased max spread from 30 to 35, increased damage from 25 to 30
- Mechanic / Engineer: Reduced cost from 2 to 1, reduced health from 200 to 150, increased aim time from 0.2 to 0.3, increased fire time from 0.2 to 0.3, reduced clip from 15 to 10, reduced healing from 30 to 15
- Commando / Grenadier: Grenade no longer damages buildings
- Tank Lady: Re-added the ability to move while attacking
- Turret Truck / Anti-Air Truck / Mongoose Truck: Increased damage from 125 to 150
- Tank Buster Truck / Cannon Truck / Ram Truck: Reduced max spread from 10 to 7
- Turret Tank / Anti-Air Tank: Increased damage from 25 to 30
- Rocket Siege Tank / Rocket Artillery: Increased reload time from 3.5 to 3.9 sec
- Mammoth Tank: Reduced artillery damage from 1000 to 800

Other
- Increased AP box capture time from 7 sec to 10 sec
- Increased AP box reset time from 3.5 sec to 5 sec
- Rebalanced content of the monthly offer
- Removed gold penalty for selecting matchmaking options when searching for a battle
- Changed 2v2 surrender to only make the player's base explode. Match will now only end if both player on a team surrender or lose.
- Multiple changes to tutorial and early game experience to make it smoother
- Matchmaking changes to get fairer matches in random 2v2
- Random 2v2 now gives full Team Battle Honor
- Added Top Secret and Ultimate packs as possible match rewards
- Added push notification for daily login reward
- Removed daily login reward timer reset when missing a day
- Lowered cost for speeding up with gems

Bug Fixes
- Fixed an issue where backing our from a Mini detail screen wouldn't work the first time

Saturday, 3 February 2018

Mini Guns - Version 1.0.15 Release Notes

Hey everyone here are the changes for the latest Mini Guns update! We hope to be able to release it in the upcoming days!

New Skins: Chinese New Year Howitzer / Heavy Mortar / Big Bertha
Available in the new monthly offer for a limited time!

Rebalanced Stronboxes
- Increased quantity of Minis found in Strongboxes

Minis
- All Bases had their base health increased from 1200 to 1500
- Turret Base / Anti-Air Base / Anti-Air Fort: Reduced range from 275 to 250
- Photon Base / Laser Base: Increased damage scaling bonus and reduced scaling speed
- Sniper Base / Marksman Fort: Reduced aim time from 0.8 to 0.6, reduced reload time from 2.7 to 2.0
- Tank Buster Cannon / Anti-Vehicle Cannon: Reduced cost from 4 to 3
-Photon Trooper / Laser Trooper: Increased damage scaling bonus and reduced scaling speed, reduced range from 140 to 130
- Tank Lady: Doesn't target tanks anymore, will stop moving to attack
- Mecha Soldier / Power Armor: Reduced cost from 5 to 4, reduced health from 1000 to 800, reduced resistance vs infantry and heavy infantry from 75% to 50%, removed resistance vs buildings
- Paratrooper / Airborne Trooper: Added 30 stealth
- Tank / Standard Tank / Lion Tank: Increased turret rotation speed
- Rocket Siege Tank: Increased minimum range from 200 to 250
- Heavy Tank / Rhino Tank: Increased range from 100 to 120, reduced damage from 1600 to 1400
- Ace Tank: Reduced damage from 600 to 550, reduced turret rotation speed
- Laser Tank: Increased damage scaling bonus and reduced scaling speed
- Mammoth Tank: Increased artillery range from 150/300 to 200/325, increased artillery damage from 500 to 1000, increased artillery cooldown from 1sec to 2.5sec, increased cannon rotation speed, increased cannon range from 100 to 110, increased cannon damage from 400 to 500, reduced cannon spread from 2-15 to 1-7

Other
- Slightly increased base AP generation during battles
- Fire Speed added to Mini's Stats
- Spawned Mini added to Mini's Stats
- Changed Primary and Elite Objectives for Mission 5 of Republic Mission Pack #2
- Clarified Elite Objective for Mission 3 of Empire Mission Pack #1
- Changed Elite Objective for Mission 4 of Empire Mission Pack #1
- New Dominion Mission Pack (also available in the Monthly Offer)
- Rebalanced Daily Login rewards
- Changed Precision Strike Boxes to include choices like Ultimate Pack
- Slightly moved AP boxes closer to middle in Fallen City

Bug Fixes
- Fixed an issue with team battles not giving the full amount of gold for winning
- Fixed another case where winning a battle would deduct score
- Fixed multiple minor AR issues

Thursday, 1 February 2018

Mini Guns - Version 1.0.14 Release Notes

Little tweaks before we leave for the holidays here!

Minis
Laser / Photon Trooper: Reworked targeting priorities (infantry is now last from first)
Transport Helicopter: Increased minimum deployment zone
Transport / Mini Tank Transporter: Increased cost from 8 to 9
Fire Bomber / Dragon Plane: Reduced maximum deployment zone (should now be unable to hit bases), reduced fire time from 0.6sec to 0.3sec

Bugs
Fixed an issue where too many replays would get flagged as "Carnage"

Tuesday, 30 January 2018

Busy, Work Work

Sorry guys, didn't update for quite some time due to work related. For starter I think the information is still very good :) Enjoy and Grind Hard!!

Edit: I am back, ganna start updating this blog again!!!

Wednesday, 6 December 2017

Mini Guns - Version 1.0.13 Release Notes

Hey everyone here are the latest changes of this server update!

Minis
- Base / Standard Base / Fort: Reduced fire time from 0.5sec to 0.4sec
- Tank Buster Base / Anti-Vehicle Base / Anti-Vehicle Fort: Increased damage from 400 to 500
- Fire Base: Increased damage from 100 to 150
- Photon Base / Laser Base: Now targets Helicopters, reworked priorities
- Turret Base / Anti-Air Base / Anti-Air Fort: No longer targets trucks
- Assault / Attack Troop / Elite Rifleman: Reduced damage vs buildings from 15% to 10%
- Heavy Machine Gun / Stationary Gunner / Tripod Gunner: Reduced damage vs buildings from 50% to 25%
- Commando: Reduced grenade damage vs trucks/tanks/buildings from 100%/50%/25% to 50%/10%/10%
- Special Ops: Reduced cost from 4 to 3, reduced fire time from 0.2sec to 0.15sec, reduced reload time from 0.6sec to 0.5sec
- Paratrooper / Airborne Trooper: Halved falling speed
- Blaster/Heavy Infantry/Armored Infantry: Increased health from 600 to 700
- Pyroblaster/Flamethrower: Increased health from 600 to 700
- Tank Lady: Removed attack angle limit
- Machine Gun Truck / Attack Truck / War Hound Truck: Reduced damage vs tanks from 50% to 25%, reduced damage vs buildings from 50% to 25%
- Bike / Motorcycle / Cheetah Bike: Increased speed/run speed from 43km/h / 72km/h to 54km/h / 79km/h
- Tank / Standard Tank / Lion Tank: Reduced spread from 1-10 to 1-7
- Shredder / Crocodile Tank: Reduced aim time from 0.2sec to 0.1sec
- Recon Tank / Mini Tank: Increased health from 700 to 800, reduced damage from 250 to 225
- Heavy Tank / Rhino Tank: Removed spread on attack, now targets trucks (lowest priority)
- Dragon Tank: Increased damage vs trucks from 75% to 100%
- Mammoth Tank: Now targets trucks and tanks with artillery, increased artillery max range from 25m to 37m, added 1sec cooldown between artillery rounds
- Zeppelin: Reduced cost from 9 to 8 (edited)

Other change
Reduced unit spawn invisible timer from 1 sec to 0.5 sec

Bug Fixes
Server optimizations to prevent match freezes/crashes